Fyrelette: Post-mortem


Hi guys, I would like to share my post-mortem of last weekend's Dev Squad Jam by TairaGames. It's a 72-hour game jam wherein you need to make a game from scratch, in well, 72 hours. :)

Part 1 (Concept design): https://makulitstudios.wordpress.com/…/i-made-a-game-fyrel…/

Part 2 (Actual Development): https://makulitstudios.wordpress.com/…/i-made-a-game-fyrel…/

Game: https://neilcorre2k6.itch.io/fyrelette-rise-of-darkness

Being a one-man team, making a game was quite challenging but with proper breakdown of the game and time management, one can really pull it off. :)

<a href="https://www.facebook.com/hashtag/devsquadjam?source=feed_text&story_id=1489485494407131" class="_58cn" data-ft="{" tn":"*n","type":104}"="">#DevSquadJam</a> <a href="https://www.facebook.com/hashtag/onemanteam?source=feed_text&story_id=1489485494407131" class="_58cn" data-ft="{" tn":"*n","type":104}"="">#OneManTeam</a></p>

Files

Fyrelette_v1.0.zip 18 MB
Jul 03, 2017

Get Fyrelette: Rise of Darkness

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